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	<title>Short Order Code &#187; development</title>
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	<link>http://shortordercode.com</link>
	<description>The road from &#34;Hello World&#34; to actually useful</description>
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	<itunes:summary>Short Order Code is a software development podcast discussing tips, techniques, tools and open-source projects that can help front-line developers make the most of the code they write.  Each episode will feature a brief look at a specific technology or technique and discuss how it can help to make your code better.  Occasional video screencasts will appear in the feed to help illustrate some of the points.</itunes:summary>
	<itunes:author>Keith Murray</itunes:author>
	<itunes:explicit>clean</itunes:explicit>
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		<itunes:name>Keith Murray</itunes:name>
		<itunes:email>feedback@shortordercode.com</itunes:email>
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	<managingEditor>feedback@shortordercode.com (Keith Murray)</managingEditor>
	<copyright>2009</copyright>
	<itunes:subtitle>Shortening the path from </itunes:subtitle>
	<itunes:keywords>software,development,programming,tips,productivity,tools,open-source,architecture,best-practices,c#,.net,</itunes:keywords>
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		<title>Short Order Code #006 :: Proof of Concept vs. Prototyping</title>
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		<pubDate>Tue, 22 Dec 2009 08:19:46 +0000</pubDate>
		<dc:creator>Keith</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[proof of concept]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[software]]></category>

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		<description><![CDATA[In today&#8217;s show I wanted to touch on the concepts of &#8220;proof-of-concept&#8221; and &#8220;prototyping&#8221;. These two methodologies for attacking a software project are closely related in many ways, but differ completely in how they can be practically applied to a software development effort.
I&#8217;ll highlight a new project I&#8217;m working on and how that project inspired [...]]]></description>
			<content:encoded><![CDATA[<p>In today&#8217;s show I wanted to touch on the concepts of &#8220;proof-of-concept&#8221; and &#8220;prototyping&#8221;. These two methodologies for attacking a software project are closely related in many ways, but differ completely in how they can be practically applied to a software development effort.</p>
<p>I&#8217;ll highlight a new project I&#8217;m working on and how that project inspired me to bring this topic today. I realized something that most people already know&#8230; or at least they think they do.</p>
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		<itunes:subtitle>In today&#039;s show I wanted to touch on the concepts of &quot;proof-of-concept&quot; and &quot;prototyping&quot;. These two methodologies for attacking a software project are closely related in many ways, but differ completely in how they can be practically applied to a soft...</itunes:subtitle>
		<itunes:summary>In today&#039;s show I wanted to touch on the concepts of &quot;proof-of-concept&quot; and &quot;prototyping&quot;. These two methodologies for attacking a software project are closely related in many ways, but differ completely in how they can be practically applied to a software development effort.

I&#039;ll highlight a new project I&#039;m working on and how that project inspired me to bring this topic today. I realized something that most people already know... or at least they think they do.</itunes:summary>
		<itunes:author>Keith Murray</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:duration>14:00</itunes:duration>
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